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May 14

The most modern Wind Generators are huge with some of the blades of the propellers over three stories high. A large fan blade or propeller moving that is that large not only moves through a lot of airflow, but it indeed picks up a lot of static electricity, which can be of detriment to the electrical system and cause corrosion. It may also be very important to consider the issues during lightning storms as bolts of lightning look for discharge and energy from the ground will go back up again.

http://www.nrel.gov/docs/fy02osti/31115.pdf

I propose setting up static collectors to capture the electromagnetic energy caused by the friction of the wind turbine generator propeller moving through the air. I propose that we use two sets of blades, which are offset from each other and then having these electromagnetic spark collectors to fire in series once the wind turbine is already moving to allow it to move a steady clip between wind gusts. This should improve efficiency by between 16 - 22.8% depending on the wind speed, size of propellers and the differential in relative wind and wind gusts during the period of measurement.

There is no sense in wasting any kind of energy, even static electricity caused by friction and picked up by the wind turbine blades as they generate electricity. If the energy collected can be put back into the system, we can improve the efficiency of the wind generators and re-use it, instead of wasting. Think on this.

“Lance Winslow” - If you have innovative thoughts and unique perspectives, come think with Lance; http://www.WorldThinkTank.net/wttbbs

May 14

Do you know how to run a good recruiting Conference Call. If you incorporate the below 9 elements your next call is sure to be a success

1 - Format

You need to have a Format. An Example format might be

  • Introduction
  • Presentation
  • Testimonials
  • Reactions
  • Q & A
  • Wrap up

For The Introduction someone should introduce the main speaker to the conference call or he/ she can introduce themselves. Next you do the Presentation which is discussed in more detail in elements 2 - 6. The Testimonial, Reaction, Q & A and Wrap Up are covered in Elements 7-9

2 - Excitement

You need to generate excitement, You want to have lot’s of people on the call all excited about the Business. You want to encourage members to attend the Call even if they don’t have anyone on the Call.

3 - Informative

You want to give information about the Company. You want to highlight the Key Points of the Compensation Plan. You want to talk about the Products of course. You also want to talk about the Company Support. What type of tools does the company Provide. What type of training does the company provide.

4 - Motivating

Build a Dream. Ask some of the people what their Dream is, Build a Vivid Word picture of some of the dreams.

If they talk about a dream house, ask them if it has an Ocean or a Lake View. Does it have a Mountain View as well. Is it a ranch or a Multi-Story. What does the kitchen Look like. Do they have a Media Room or a Regulation Indoor Basketball Court. How’s about a 9 Hole Private Golf course in the Back Yard. A Buddy of mine has a 2 Lane Bowling Alley in his basement.

If they dream about financial security. Ask them if it means Private Schools and Colleges for the Children and Grand Children. Maybe it means early retirement for them with lot’s of trips and cruses and No Money Worries ever.

5 - Short But Sweet

Try and keep the actual presentation between 15 and 20 Minutes

6 - Testimonials

It is really a good idea to have 2 or 3 people talk about what the company has done for them.

7 - Reactions

After the Testimonial ask the people a simple question what do you think. Get 2 or 3 reactions and then move on.

8 - Q & A

Open the line for about 10 minutes worth of questions. Answer each question honestly and truthfully. If you don’t have an Answer offer to get it for them.

9 - Wrap Up

End the call and have the call to action. Encourage the attendees to get with the people that invited them to the call to move on to the next step.

About The Author:
Mike Makler has been Marketing Online Since 2001 When he Built
an Organization of over 100,000 Members

How to find the Best Home Based Business
http://ewguru.com/comp20

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Copyright © 2005-2006 Mike Makler the Coolest Guy in the Universe

May 14

At the recent E3 gaming Convention, Sony gave the world a first look at the new Playstation 3, Sony’s contribution to the next generation gaming consoles. Much like the news surrounding the Nintendo Revolution, the Playstation 3 has been immersed in mystery and controversy for the last several years.

Due sometime in spring 2006, the PlayStation 3 will out perform it’s predecessor in every way imaginable. Powered by the “Cell” processor, which Sony proudly claims makes the machine 35 times more powerful than the PlayStation 2, tops the list of the new incredible features. So, what else can we expect from Sony this time around?
What we know

Initially, even the name of the new gaming console was still very much unknown. With teasers, billboards and misleading posters with the very recognizable font “Prepare for Chang3,” advertisement had gamers guessing. However at the E3 convention, it was announced that the name of the new console would in fact be “Playstation 3;” much to the dismay of many online blogers and game forum members.

Sony also confirmed the PlayStation 3 will use Blu-ray discs as its media format. The discs can hold up to six times as much data as current-generation DVDs. This will essentially open the doors for game developers to produce higher quality games without having to worry about disk size limitations.

Sony also unveiled the PS3’s graphics chip, the RSX “Reality Synthesizer,” which is based on Nvidia technology. The GPU will be capable of 128bit pixel precision and 1080p resolution, (some of the highest HD resolution available anywhere). The RSX also has 512MB of graphics render memory and is capable of 100 billion shader operations and 51 billion dot products per second. The new Playstation 3 graphics chip also has more than 300 million transistors, larger than any processor commercially available today.
Below is a full “official” spec breakdown of the new Playstation 3.

Playstation 3 Specs
CPU
Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS

GPU
RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines

Sound
Dolby 5.1ch, DTS, LPCM, etc. (Cell- base processing)
Memory
256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz

System Bandwidth
Main RAM 25.6GB/s
VRAM 22.4GB/s
RSX 20GB/s (write) + 15GB/s (read)
SB< 2.5GB/s (write) + 2.5GB/s (read)

System Floating Point Performance
2 TFLOPS

Storage
Detachable 2.5″ HDD slot x 1

I/O
USB Front x 4, Rear x 2 (USB2.0)
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1

Communication
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)

Wi-Fi IEEE 802.11 b/g
Bluetooth 2.0 (EDR)

Controller
Bluetooth (up to 7)
USB 2.0 (wired)
Wi-Fi (PSP)
Network (over IP)
AV Output
Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1

Disc Media
CD PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R,
CD-RW, SACD, SACD

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